AI Insights · Timothy · October 2021
Top 5 Hybridcasual Games Performance in Oman Q3 2021
Explore the performance metrics of the top 5 hybridcasual games on a unified platform in Oman during Q3 2021, including weekly downloads, revenue, and active users.
During Q3 2021, the top 5 hybridcasual games on a unified platform in Oman showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a steady increase in weekly revenue, peaking at approximately $297 in mid-September. Weekly downloads fluctuated, reaching a high of around 7.8K in late August, while weekly active users remained relatively stable, peaking at around 50.7K at the end of August before seeing a slight dip towards the end of the quarter.
Tiles Hop EDM Rush Music Game, also from Amanotes Pte. Ltd., experienced a consistent decline in weekly revenue, starting at $161 at the end of June and dropping to $133 by the end of September. Weekly downloads showed a downward trend, peaking at 8.2K in early July and falling to 4.5K by the end of the quarter. Active users mirrored this trend, starting at 49.7K and ending at around 45.4K.
Stickman Party: 4 Player Games from Maxim Krivokonev had modest weekly revenue, with a notable peak of $50 in late August. Weekly downloads remained relatively stable, with a peak of around 5.9K in mid-August, while active users saw a slight decline, peaking at 55.3K in mid-August before dropping to 46.2K by the end of the quarter.
Race Master 3D - Car Racing by SayGames LTD, which was released in August 2021, showed promising weekly downloads, peaking at 13K in early August. Active users saw significant growth, starting at 11.5K in early August and reaching a peak of approximately 25.4K by mid-September.
Block Craft 3D: Building Games from Wildlife Studios experienced fluctuating weekly revenue with a peak of $190 in late July. Weekly downloads showed a downward trend, peaking at around 6.9K in early July and dropping to 1K by the end of September. Active users also saw a decline, starting at 44.8K in late June and ending at approximately 24.9K by the end of the quarter.
These trends provide insights into the dynamic nature of the gaming market in Oman. For more detailed insights and comprehensive data, visit Sensor Tower.